Graphic Design of Computer Games (M41008)

Acronym
M41008
Status
elective
Semester
1
Number of classes
4L + 4E
ECTS
8.0
Study programme
Graphic Engineering
Module
Type of study
Master academic studies
Lecturer
Lecturer/Associate (practicals)
Prerequisite / Form of prerequisites

None

Learning objectives

Enabling students for independence in acquiring and applying professional knowledge in the field of textile printing.

Learning outcomes

The acquired knowledge is used in the profession, research, independent work and further training.

Course contents

Video game making technologies, digital game forms, technologies for designing 2D and 3D characters and game environment, form elements, animation for video games, materials and lighting, ambient and atmosphere design for games, basic principles of making 2D and 3D games.

Literature
  1. Andrew Gahan, 3ds Max Modeling for Games, Focal Press, 2008

    (Original)
  2. Scott Rogers, Level Up!: The Guide to Great Video Game Design, Wiley, 2010

    (Original)
Evaluation and grading

Project and final exam

Teaching Methods

Teaching is performed with modern didactic tools and methods, interactively in the form of lectures, laboratory exercises and through independent research work of candidates. The lectures present the theoretical part of the material accompanied by examples and simulation solutions to facilitate understanding of the subject matter. The acquired knowledge on the available laboratory equipment is practically applied in laboratory exercises. In addition to lectures and exercises, consultations are held regularly.