Graphic Design of Computer Games (M41008)
None
Enabling students for independence in acquiring and applying professional knowledge in the field of textile printing.
The acquired knowledge is used in the profession, research, independent work and further training.
Video game making technologies, digital game forms, technologies for designing 2D and 3D characters and game environment, form elements, animation for video games, materials and lighting, ambient and atmosphere design for games, basic principles of making 2D and 3D games.
-
Andrew Gahan, 3ds Max Modeling for Games, Focal Press, 2008
(Original) -
Scott Rogers, Level Up!: The Guide to Great Video Game Design, Wiley, 2010
(Original)
Project and final exam
Teaching is performed with modern didactic tools and methods, interactively in the form of lectures, laboratory exercises and through independent research work of candidates. The lectures present the theoretical part of the material accompanied by examples and simulation solutions to facilitate understanding of the subject matter. The acquired knowledge on the available laboratory equipment is practically applied in laboratory exercises. In addition to lectures and exercises, consultations are held regularly.
-
Enrolment
- What to study at the University of Banja Luka?
- Student Enrolment Guide
- Rules for Studying
- Preparatory classes / guides for those who are the first year of university
- Entrance exam
- Tuition fee
- Faculty contact information
- Student services
- Accommodation in student dormitories
- News
- Invitation for Applications for the Admission of Students
